Kill screen is a term utilised to describe the poin
The most widely known examples of a Kill screen are those encountered in older arcade titles; both Donkey Kong and Pac-Man are considered notable to gaming elitists however both are considered "shitty, boring games" by everybody else. Pac-Man's problem was that the level counter was a single 8-bit byte, . Upon reaching the 256th board logic informed the game that the player was at the zeroth board, something it wasn't designed to handle, resulting in it going totally fucking spas╘ic.
2BF0 3A134E LD A,(#4E13) ; Load A with level number 2BF3 3C INC A ; Increase by one 2BF4 FE08 CP #08 ; Is this level < 8 ? 2BF6 D22E2C JP NC,#2C2E ; No, jump to compute different start for fruit table 2C2E FE13 CP #13 ; Is the level > #13 (19 decimal, 7th key) ? 2C30 3802 JR C,#2C34 ; No, skip next step 2C32 3E13 LD A,#13 ; Yes, load A with #13 2C34 D607 SUB #07 ; Subtract 7 to point to first value to be drawn
|Dig Dug||256th round|
|Donkey Kong||22nd stage, 117th screen|
|Duck Hunt||Level 100|
1B2E: 21 E8 87 LD HL,$87E8 ; Load HL with address where subtotal is stored ... 1B37: 77 LD (HL),A ; Store answer into #87E8
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